ObjectPooler

ObjectPooler

Unity Object pooler

Description

This objectpooler is a factory that creates and stores GameObjects for Unity3D. When not being used a game object is put to sleep in the ObjectPooler and activated when needed. This is preferred over creating and destroying objects every time it is used because it saves resources on the device it is used on.

The ObjectPooler is open source and it is used in Friendsheep.

C#
Unity3D
Android, iOS, Linux, macOS, Playstation, Windows, and Xbox