As i’ve mentioned before , I’ve picked up game development. But i haven’t told you what i’m working on. It’s a game called Friendsheep. The game will be released on iOS and Android phones in 2016. The game is my first game for the mobile market and I’ve put a lot of effort into it.
It’s about to Sheeps, supersheeps, who are friends. They need to eat something otherwise they will starve. That’s your mission as a player to make sure they can continue flying. But it’s not as easy as it sounds. You have to use both you brain halves to get somewhere in this game as mutlitasking is a key thing to be able to handle.
Here is a screenshot from the alpha 7-version:
Right now it’s being beta tested by around 30 players. It’s about 50% testers on each platform. And this has been a great way for me to get input on the game. When building a game you have a different perspective than your players. They also see a lot more bugs and have a lot of comments on how to improve the game. When i released it for beta i thought, wow, i’m getting very close to finishing this game. Now two weeks after i think i’ve got a few more fixes to do before i release. About 35 new issues were added to the issue tracker of the game. Which is awesome and means I will release a better product.
Working with this game under my own company Honkbark Studios is something that gives me freedom to release code as open source. During the development of Friendsheep i’ve written tutorials and released example code for them, and also library that pools objects so they can be reused without being instantiated again, and both are released on github.
Next post about Friendsheep is hopefully about the game being released! Stay tuned at honkbarkstudios.com for news and updates.